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iOS development

iOS app development ready for the App Store.

iPhone and iPad apps with TestFlight builds, App Store review support and a codebase that can also serve Android when you need both platforms.

iPhone mockup for a custom iOS application
What this is

iOS App Development, explained plainly.

An iOS app has to feel at home on iPhone: navigation, type, permissions, payments and the way Apple reviews software. We build iOS products that pass that bar without trapping you in an iOS-only codebase.

Most of our iOS work ships with Flutter or React Native, so the same product can reach Android. We still respect Human Interface patterns, Safe Area, Dynamic Type and App Store review guidelines instead of dropping an Android layout onto a larger screen.

You keep the Apple Developer account. We handle certificates, profiles, TestFlight and the first review — including the questions Apple usually asks.

Who it is for

Products whose paying users are on iPhone

Premium services, international customers, and markets where iOS share is high enough to matter on day one.

Startups that need both stores later

Launch iOS first if that is your market — without blocking a Play Store release from the same code.

Teams tired of review rejections

We treat privacy nutrition labels, tracking prompts and in-app purchase rules as part of the build.

Problems we solve

What usually brings people here.

Rejected at review

Incomplete privacy text, placeholder content, or login issues on Apple’s devices. We submit a complete product, not a demo with lorem ipsum.

TestFlight only for the founder

You and your stakeholders get builds you can install. Feedback happens on the phone, not in a Figma comment thread.

An iOS app that cannot become Android

A Swift-only start is right for some products. For most business apps, we choose a stack that can go to Play Store without a rewrite.

Payments and Sign in with Apple

We implement the account and purchase flows Apple requires, rather than bolting them on the night before submission.

How we work

From first call to a live product.

1

App Store constraints first

We list what Apple will expect: sign-in options, data use, subscriptions, and whether the product is even a good fit for the store.

2

iOS-quality UX

Navigation, typography and gestures that feel native on iPhone and usable on iPad when that is in scope.

3

TestFlight loop

Frequent builds, crash logs, and changes you can tap the same day.

4

Review and release

Submission, review responses, phased release if you want it, and the first live version.

Technologies we use

Flutter / React Native

iOS apps from a shared codebase, with native plugins where Apple APIs require them.

App Store Connect

Certificates, profiles, TestFlight groups, metadata and review notes.

Apple platform services

Push notifications, Sign in with Apple, and in-app purchase where the product is digital goods.

Backend

APIs in Node.js or Python, plus Firebase when it is the faster honest choice.

What you walk away with

  • ✓iOS build on TestFlight and App Store
  • ✓Source code in your repository
  • ✓Privacy labels and App Store metadata
  • ✓Screenshots for the required device sizes
  • ✓A runbook for the next version

Why teams choose this path

Review is part of the project

We do not treat App Store approval as your problem after we “finish development”.

iPhone-first quality

Spacing, type and motion are checked on real iOS, not only an Android emulator screenshot.

A path to Android

The same product can reach Google Play when you are ready.

Worldwide, remote

English-speaking engineers, India-based company, clients anywhere.

Hire the same skills

Need people on your team rather than a full project? Dedicated developers, part-time or full-time.

Related reading

Questions we hear first

Do I need an Apple Developer account?

Yes, and it should be in your company’s name. We guide the enrolment and then work inside that account. We do not publish your app under ours.

Can you build for iPad as well as iPhone?

Yes, when the product benefits from it. We decide that in the first conversation so layout work is not an afterthought.

What if Apple rejects the first submission?

We read the rejection, fix the product or the listing, and resubmit. That support is part of launch, not a new project.

Related services

Flutter App DevelopmentOne Dart codebase, two app stores, and a UI that looks the same on every device. We design, build and ship Flutter apps for startups and businesses worldwide.Learn more →Android App DevelopmentCustomer-facing and internal Android apps — from first Play Store listing to updates that keep up with new devices. Cross-platform by default, native modules when the product needs them.Learn more →Mobile App DevelopmentApps people actually open again — ordering, booking, loyalty, internal tools — with an admin side you control. Built for customers worldwide, not only for a demo day.Learn more →MVP DevelopmentThe smallest version of your app or software that real users can pay for or refuse. Built so the next version is possible — not thrown away.Learn more →

Talk about your iOS app.

We will tell you what App Store review will care about before we write a line of UI.