Flutter is Google's toolkit for building apps that look and move exactly the same on Android, iOS, web and desktop. Because Flutter draws every pixel itself, your app matches the design precisely instead of shifting between platforms.
Typical work our Flutter developers take on.
Ships Android and iOS apps from a single codebase, store submission included.
Pixel-accurate apps that look and behave identically on every device.
Same developer every day, working your hours on your tools. Start part-time and move to full-time when the work grows.
A dedicated developer working set hours on your product every weekday, with daily updates. You get continuity without carrying a full salary.
Best for ongoing changes, a growing product, or a fixed monthly budget.
A developer working only on your project — in your stand-ups, on your tools, as much a part of your team as an in-house hire, without the hiring process.
Best for building a product, replacing a vacancy, or hitting a deadline.
Bring someone in for a specific job — a migration, an audit, a bug nobody can crack, a release that has to go out this week.
Best for one-off tasks, urgent fixes and second opinions.
They work your hours, on your tools, and report to you directly — we just handle the contract, the payroll and the cover when someone is on leave.
Share the role, the skills and roughly how many hours a week. A short call is usually enough.
You get matching developer profiles with the work they have shipped — normally within two working days.
Talk to them yourself, set a task if you want. You pick who joins. No pressure to take the first profile.
Your repo, your board, your stand-ups. Daily updates from day one, and a named point of contact at our end.
Add a second developer for a busy month, or give notice and stop. No long lock-in contracts.
Pick the stack your product is built in — each one opens what our developers in it actually do, and the form to request profiles.